These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Cut down your foes, then loot a chest near a locked door to the northeast. When you enter, however, some Wild Hunt Scouts and Wild Hunt Archers will teleport in and attack, so lead with your warriors and keep your casters back so they don’t end up being targeted. In the room they guarded you’ll find little of interest save some stairs leading down to the southwest, which will take you to the basement area. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Shield can be obtained by the following classes: Leave the caged room and head southwest down the southeastern passage where you’ll encounter three Medusae. Loot a chest near the bed, then return to the hallway and continue southwest to find a second, unoccupied room to the northwest. Although you could do this area on your way back from Sorrowflow (as I did in my first game), the enemies inside can be very challenging for a low-level party and there are a fair number of high DC Knowledge and Lore checks. Each type of armor grants an armor bonus to Armor Class, while shields grant a shield bonus to Armor Class. When the path ahead splits, continue on the central path to find some Ghostly Guards. Next up is the “Wrath” bookshelf, which requires The Book of Nourishing Rage to be on top and The Book of Blind Revenge to be placed on the bottom. Level: Shield is a Lvl 1 spell. Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. No mages this time, so just buff up and butcher them, then loot a chest in the western corner of the room. Of his saves, his Fortitude Save is his weakest, so targeting him with Baleful Polymorph has a fair chance of knocking him out of the fight, although Weird, if you have it, has a fair chance of outright killing the Wild Hunt Monarch. You are skilled at deflecting blows with your shield. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Nab a chest stashed amidst some foliage, then return to the central path where you found the ghosts and continue northwest. Ah well. Spells: Shield and reduce person from alchemist. Using the mist teleports you to a set location on the map, and in a few cases you’ll have to use it to get to new areas. I see lot's of posts about what "adjacent" means in PK but in relation to placing buildings in settlements. (1 of 2) Loot a chest to score the Book of Blind Revent, Loot a chest to score the Book of Blind Revent (left), Kill the Wild Hunt Monarch first so the rest of his minions can be put down (right). Here you’ll find Phomandala, a Medusa with twelve Wizard levels. Once you’re in World State 1 (make sure the mirror in the hub room is gone to ensure you’re in the right World State) start out by revisiting the side areas where you found Ekundayo and Amiri. Once they’re dead, continue southeast until you find a passage to the southwest leading to a dead-end where you can find a hidden [Perception 44] chest. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. She shouldn’t be a challenge for an 8th or 9th level party. Finally, head over to the “Fear” bookshelf and place The Book of the Journey on the top shelf and The Book of Shackles on the bottom shelf. But I cannot find a sausage that tells me what what "adjacent" means in practice in relation to team feats like this. The later is a real hassle, as he’ll attempt to summon more Wild Hunt Scouts at the earliest opportunity, then use Dispel Magic, Greater before wading into combat. Nuke them with Firestorm, Tar Pool and Obsidian Flow, then hold them off with your warriors as your casters prepare another round of fire magic. All alone she’s hardly more danger than any other Medusa, so cut her down before she can cast any spells and loot her for a Flaming Composite Longbow +1, an Amulet of Natural Armor +3 and a Ring of Protection +3. The Alchemist likes to cast Displacement and Shield in the first few rounds of combat, making him surprisingly tanky. Time to get back to World State 0, and there’s a great opportunity to do so nearby. Tell me about the treasure” to learn about the oft-mentioned book treasure puzzle you’ve been collecting the components of. No sense in changing World States just yet. Vanquish your foes and spot a trap to the southwest, opposite a hallway [Perception 36] [Trickery 36], then loot a chest [Perception 47] along the northeastern wall. Waist Armors. Once those are in place, the secret door should lower and a room revealed. Next stop is the room where you found Tristian and Jaethal, which is just northeast of the room where Valerie was tested. Decent enough stats. Wait a few moment and keep an eye to the hallway to the north to find another Medusa patrolling, who can easily be rushed and killed being on her own and all. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. Why not join us today? Worse yet for him is the fact that of his saving throws, only his Fortitude save is worth mentioning. To wrap up this World State and level, head into the larger room at the southwestern end of the hallway to find several Ghostly Guards. Fortunately you have a clear shot on the Monarch, so use whatever spells you find necessary to debilitate his minions, dispatch the Monarch, then mop up. Many characters can wear only the simplest of armors, and only some can use shields. ; School: Shield belongs to the Abjuration school. Don’t bother heading back downstairs just yet, however - might as well explore the rest of this level while you’re here. In one of the northern rooms in the second floor you’ll find The Book of Bitterness. If this seems all clean and planned out, wonderful! You can loot a chest [Trickery 43] in the northern corner of the room. That’s it. Dealing divine damage, this weapon bypasses Damage Reduction, making it a pretty damn potent weapon on its own. In addition, it deals 2d6 extra damage against Lawful creation, but it’ll also deal 1d6 damage to the wielder every hit. The northeastern-most and central ones both contain a chest, the latter being locked [Trickery 43] while the southwestern-most room - the well room - is empty. To finish up the northern part of the level, head down the hallway to the northeast to find an area transition leading to the first level. Aside from these enemies you’ll also find a hidden [Perception 43] check in the well room’s northern corner. I n this Pathfinder Kingmaker Guide we will take a look at Valerie. From here head back down the hallway to the southeast to find a room you neglected en route to saving (or rather, finding) your companions… and for good reason. Forewarning is a magic shield in Pathfinder: Kingmaker. Be that as it may, it’s worth over 20,000 experience, and you don’t need to learn about the book puzzle to claim the treasure. If you go south, on the other hand, you’ll be teleported to a small isolated chamber with a tree. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. So if you were to draw a circle around a character with a radius of 5 feet (or whatever units this game uses for distance calculation), everyone within the circle would be adjacent to the center character. In this video, we give you tips on how to build our version of a Tank Valerie. While his Armor Class, Attack Bonus and Hit Points are all decent, he’s heavily out-classed by any one of your warriors. I see lot's of posts about what "adjacent" means in PK but in relation to placing buildings in settlements. Venture southeast and loot a chest along the southwestern wall, then turn northeast and pass through some mist to reach a furnished chamber that appears empty. Turn northeast to return to Nyrissa’s throne room and loot a chest to the east of her throne, then enter the secret room (which should still be open in this World State to find a hidden [Perception 42] chest containing Ravena’s Embrace, a suit of Adamantine Full Plate +4. This page was last edited on 12 November 2018, at 07:06. Either way, attempt to target the Monarch first, as none of his minions will die until he’s gone. Not the worst alchemist you can make. You follow a powerful blow from your weapon with an opportunistic bash from your shield. Wipe them out, then return to the room to the east and head southeast to find a mist-choked chamber. Search to the southwest to find a locked [Trickery 42] chest, then head to the northwestern end of the room to find [Perception 45] a secret door. With that the southeastern end of the level is explored, so make your way back to the hub room with the mirror and head down the hallway to the southwest to return to the room where you found Jubilost. The larger room at the southwestern end of the hall is currently empty, but the room northeast of the well room holds a chest and another mirror. Loot a chest in the room’s northern corner to find a variety of loot and note an odd mirror you can interact with next to the opening of the hallway that leads to Nyrissa’s throne room. Unique Armor. He boasts an Armor Class of 45, nearly 400 Hit Points, DR 15/Cold Iron and can also cast Heal and Finger of Death. This is where you’ll eventually want to end up after exploring this floor more thoroughly, so note its location, then return to the throne room. To finish up this version of the first floor, return to the Frozen Boneyard and seek a chest along the northern edge of the map. If it is, teleport through the mist again to change World States, then return to the L-Shaped hallway again. (1 of 2) In one of the northern rooms in the second floor you’ll find The Book of Bitterness. Valerie Build Guide for Pathfinder Kingmaker. (1 of 2) Claim the Book of Nourshing Rage from a bookshelf, Claim the Book of Nourshing Rage from a bookshelf (left), Start out the fight with the Mandragora Swarms by blasting them with fiery spells like Firestorm. When those enemies are smote, go back down to the fork in the pat and head down the southwestern route to find a dead end. You might need to use invisibility to do this safely, or better yet, just lure your foes into the northwestern room and dispatch them so you can disarm the trap in peace. Prerequisites: Shield Proficiency Benefit: Increase the AC bonus granted by any shield you are using by 1. Plunder the container, then head to the Frozen Boneyard area, stopping in the room where Regongar and Octavia were confined to find a hidden chest [Perception 43] in the vacant third cell. Enter the secret room to the southwest (which isn’t so secret anymore) and loot a chest in the western corner to find an Amulet of Natural Armor +5. Also note there’s another mirror in the eastern corner of the room, another diagnostic feature to indicate which World State you’re in. Go to the “Sorrow” shelf and put The Book of Never Saying Goodbye on top and The Book of Bitterness on the bottom. All trademarks are property of their respective owners in the US and other countries. Continuing southeast just leads to the stairs that’ll take you back up to the second level, so ignore them and continue northeast into a chamber, then head southeast into another room. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Spiked Light Shield Capes. Round Shield (Reinforced Wood) This is a diffuse map re-texture of a round shield. Finally turn northeast to enter a room crawling with, of course, more Ghostly Guards. Name: Weight (lbs) Base Armor Class: Armor Check Penalty: Arcane Spell Failure Chance: Buckler: 5 +1-1: 5: Light Shield: 6 +1-1: 5: Heavy Shield: 15 +2-2: 15: Tower Shield: 45 +4-10: 50 . Head to the northeastern end of this room to find a chest near the secret door you’ve yet to unlock. Once that’s pillaged, it’s time to get the treasure that lurks behind the secret door. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. If you want a visual. Even without shield and reduce which is 6 ac, you're still basically invincible in the early game at a whopping 32 AC for 10 minutes at a time while your mutagen lasts. (1 of 2) Search the southwestern end of the banquet hall to find a secret door, Search the southwestern end of the banquet hall to find a secret door (left), beyond which you can find the Neverending Journey weapon. Inside you’ll find a bookshelf you can loot for some junk as well as your old pal Shyka the Many. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. One another: 5 hrs ago Version: 2.38 Do you know where Nyrissa is?. Then return to the southwest second level Monarch first, as he s. The Ruby Phoenix Champion, which are great items for Archers of the 3.5 of! Of it, as you ’ ll find some Ghostly Guards ( including a Guard! Is a Lvl 1 from the beginning of act 2, Part 2: Adventuring after Troll Shrike! Ghosts and continue northwest Shrike Hills: Lonely Barrow and there ’ s by. 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