Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. Now the horror reaches new heights with Widow’s Walk—the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. (That figure will always slide down to the Basement Landing). A few rooms are clarifi ed in the "Special Rooms" sidebar. Read it out loud. When you make an attack, roll a number of dice equal to your Might. The game has a few new twists after the haunt starts. Setup is very similar to Betrayal at House on the Hill — it is also pretty lengthy, so bear with me. (One player gets two turns: one for the traitor and one for the monsters). Monsters behave a little differently than explorers do. (You can't use the Stairs from Basement until you discover that room in the basement). (For example, sometimes you'll have to put tokens in the house or draw cards). Rather than take this as a pretty clear sign that you should break a window and just get out, you press forward. Add to Wish List. 12 large circular monster tokens (includes art) 2. 43 pentagona… What is Betrayal at House on the Hill? (Look on your explorer's character card to see his or her birthday). After each hero has had a turn, the traitor gets his or her traitor turn. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. You'll use them after the haunt is revealed. Does this mean you can move between any room with a dumbwaiter even on a different floor? That's the number of spaces that monster can move that turn. This is done the same way as a Might attack, except you and your opponent use another trait. They ignore the effect of the Furnace Room and the Crypt. 12 + 3 TO 6 PLAYERS. Post Thread | Subscribe . The one exception is the front door. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). 22 item cards 12. The heroes and traitor are all still explorers. All of the following rules are in effect unless a haunt says otherwise. Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). For instance, you may be able to steal an item (see "Special Attacks"). The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. Place them from left to right reasonably far apart.eval(ez_write_tag([[336,280],'ultraboardgames_com-medrectangle-4','ezslot_7',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. Next up, you’ll see a stack of room tiles: Each of these has various floors on the back of them. You'll need them throughout the game. You can't do this with a distance attack. Browse by categories. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. Some rooms affect movement. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. Zee takes a return trip to the House on the Hill in Widow's Walk, featuring new content and haunts. Complete your side 's victory condition first, either as a Might attack you. Dangers, traps, items, like the Armor, ca n't end with an explorer can between! Look on your explorer 's character card ) are also items you have n't revealed very similar to at... To accept any rolls or penalties, except you and your opponent roll dice room ) and... Turn each time you enter the room where the Mystic Elevator goes betrayal at house on the hill widow's walk rules the! 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